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About Manuel Steinböck

I'm Manuel Steinböck, an interaction designer and educator based in Vienna.

My work sits where images, systems, and stories intersect – shaped by years in animation, film, and game design, and by teaching at die Graphische. Some projects turn into point-and-click adventures, others into 3D frameworks or open-ended narrative experiments.

Design, for me, is process rather than surface: how systems communicate, how rules shape emotion, how meaning emerges from structure. Tools shift between Godot, Unreal Engine, writing, filming, and post-production. The medium changes; the thinking doesn't.

I build things to understand them, and I teach because it's the most honest way to keep learning.

© 2026 Manuel Steinboeck